Game Developer & Software Engineer
Game Developer & Software Engineer
Hey, welcome to my little resume & portfolio website.
I am a big computer nerd with special interest in algorithms, computer graphics, and low-level programming. I enjoy a little bit of everything in the world of computers, and if it is considered difficult, I want a shot at it.
I've worked for 4 years as an Unreal Engine game developer, mostly focused on systems, network & UI, with some gameplay programming sprinkled in.
Graduated as first-of-the-class. Formed part of the competitive programming team during most of my time studying.
Some certificates I got through university programs & courses:
Currently working on a pretty cool project that I cannot publicly disclose yet. My responsibilities mostly involve UI development, as well as some network & systems work tied to gameplay.
Collaborated with a team of engineers and tech artists to bring Fortnite: Rocket Racing to the Nintendo Switch & mobile platforms.
I've collaborated on four different multiplatform projects, fulfilling the roles of both systems and network developer.
Prepared and taught complementary lessons on algorithms and data structures for groups of up to 30 students of the Algorithmic Complexity course. Materials and resources can be found below:
Vulkan toy renderer where I'm trying to implement the same things as in GLEngine. Early WIP, nothing special to show yet.